This is a paper I recently submitted for a class I took. We had a session on Virtual Worlds. I've known of Second Life for many years, but never bothered with it. I now have an account and am exploring it. While researching this paper, I discovered there does not appear to be much documented support for the idea of using a virtual world to make up for some of the weaknesses involved in telework, like being able to monitor employees and being able to maintain interaction.
I wrote this paper from the perspective of a recommendation to my employer. I have redacted mentions of my employer and specifics of the organization. Rather than leaving [REDACTED] in place of names, I've tried to generalize them i.e. "This organization". I left my reference list, which had to be an annotated bibliography. I'm sure I botched it. This paper was written in APA format. I have not yet received my grade.
UPDATE: I got a B+. I ran out of time at the end and was not able to flesh out the metrics section.
UPDATE: I got a B+. I ran out of time at the end and was not able to flesh out the metrics section.
Introduction
Being “Green” is all the rage today.
Companies and government agencies are stumbling over themselves in an effort to
be “green”. One area remains untouched in most “green” efforts: the need to
have employees travel back and forth from home every day, otherwise known as
commuting, in order to perform their jobs from a centralized location. Some jobs,
such as service and retail, do require a centralized workforce. Many knowledge
jobs, however, do not need to be done from a central office. Technology has
been around for years that could allow a knowledge workforce to operate from
home, but many organizations are reluctant to take that plunge. Instead, they
choose to focus on green tasks such as centralizing data centers and turning
off the air conditioner in the evening.
This organization is in the same situation. Due
to the recent realignment and closure, more than 6000 department employees will be moved to a new facility. The new facility is a
“green” facility, but has increased congestion in the area and increased
commute time for many employees who could work in a decentralized manner. From
a larger perspective, this offsets any green accomplishments gained in building
and operating the new facility. Token attempts to offer telework are underway in
this organization and supporting contractors. These are not used effectively.
Virtual Worlds as a solution
Using technology such as Virtual
Worlds could allow employees to telework with greater frequency while
maintaining the social needs of employees and the accountability needs of
our organization. “A virtual world is an online community that takes the form of a
computer-based simulated environment through which users can interact with one
another and use and create objects” (Wikipedia) .
One of the best-known virtual worlds at present is Second Life, created by
Linden Labs. In a virtual world, avatars represent users. The user controls the
avatar which can be present in differing locations within the virtual world.
Users can interact and collaborate through text and voice chat. Virtual worlds
also allow presentations, video, three-dimensional data modeling, and complex
simulations.
Discussion
Many
managers are resistant to offer extensive telework because of fears of
employees taking advantage of the situation. Most people are stuck in a
paradigm that defines work in the context of sitting in a chair at a set
location between certain hours of the day. Additionally, workers are resistant
to the idea of telework for various reasons. (Wagner, 2004) cites several, including “The need for
a live, physical connection with collaborators…” and “…loss of identity and
distinction.”
This organization’s
current telework arrangement involves issuing employees and contractors laptops
loaded with Data At Rest encryption, Virtual Private Networking (VPN) and some
connect to a Citrix desktop. Employees are able to telework on a regular or
situational arrangement. Regular telework is limited to a few days a month in
most cases. Situational is often limited to personnel office announcements that the organization will authorize unscheduled leave or
situational telework or special circumstances with prior management approval.
As
mentioned previously, virtual worlds could be an acceptable compromise between
employees needs for personal interaction, managers’ needs for accountability,
and the organizations goals of being “green”. Employees would log into the
virtual world through a client on their telework laptop. A virtualized desktop
solution (Mueller, 2011) combined with a virtual world could
allow the employee to use a personally owned computer, eliminating the need to
provide telework laptops. Employees will create avatars, which can be
customized to look similar to the employee. The organization can design work
environments within the virtual world. These can include office space,
conference rooms and other meeting locations, and possibly social areas. If the
organization is working on a new project, this could also be incorporated into
the virtual world. The recently constructed new facility is an example of this
possibility.
The
concept of avatars not only allows employees to fulfill social needs, it adds a
dimension not available through a teleconference: feedback. Users can command
avatars bodies to gesture. This can allow for the raising of hands during
meetings and conferences, to prevent employees speaking out of turn or being
talked over.
Within
the design of the virtual world, projector screens can be placed to allow the
display of meeting minutes or meeting slides. This can prevent the need to
print out slides prior to the meeting, further increasing the organization’s
ability to declare itself “green”. Additionally, meeting organizers can project
their video into the meeting. This could be useful for “town hall” or “all
hands” meetings and for training. Our organization can maintain cohesiveness without
requiring all employees to commute to a central location.
Three
dimensional modeling can allow employees to collaborate and analyze data within
a virtual world. Data can be presented in multiple dimensions. Employees, as
avatars, can walk and fly around the data model to get a view of it that
wouldn’t be possible on an Excel spreadsheet or Powerpoint presentation.
As
virtual worlds catch on in federal agencies, this technology can allow
collaboration across organizational boundaries, while still allowing for
telework and reduction of commute time. If our directorate's customers or other organizational directorates, or even if external agencies implement a virtual worlds solution,
our personnel could attend meetings and collaborate with counterparts in
those agencies through the virtual world. The more employees allowed to
participate through telework in the virtual world, the more the proverbial
“carbon footprint” would be lowered. This would truly allow the department to claim itself as “green”.
Although
this is a fascinating idea, evidence of other agencies or corporations using
virtual worlds for telework is not readily apparent through available research
avenues. Virtual worlds are, however, being implemented for similar uses. For
instance, National Defense University’s (NDU)
iCollege sponsors the Federal Consortium for Virtual Worlds (FCVW). FCVW
advocates using virtual worlds in telework and uses them for conferences, so
attendees do not have to travel long distances. (Hackathorn, 2011) . NDU’s iCollege uses virtual worlds
(specifically, Second Life) to teach DL (Distance Learning) classes.
The
United States Army has a program similar to the FCVW: The FVWC (Federal Virtual
Worlds Challenge) (Army, 2011) .
The difference in the FVWC versus the FCVW is the United State Army is
challenging developers to come up with a solution. This includes a $25,000 cash
prize.
Additionally,
virtual worlds are being used by education. One use is to study business,
politics, law, sociology, and many others. (Bloomfield, 2007) . There does not seem
to be any limit to the application of virtual worlds.
Strategy
To implement a virtual world
strategy, our organization should first decide which provider to use. Second Life likely
does not meet current IA guidelines. It is also not certificate enabled. Linden Labs or
another vendor could be asked to work with us to design a product that is
both useable and secure. The FCVW and FVWC could be consulted as to whether
virtual worlds exist that meet or could be adapted to our needs.
Our organization needs to develop policies to
govern telework through virtual worlds. Questions to consider include: Will
there be standard work hours? Will avatars have to follow a dress code? Must
all avatars wear “business casual”, or can users have avatars of vampires,
speedboats, and rock stars?
Once
a strategy and policies are decided upon and enacted, the key is to execute; to
make it happen. The decision could remain “hung up in committee” indefinitely
without an implementation plan and commitment.
Metric
No
doubt, if we pursues virtual worlds as a policy and practice, metrics need
to be put in place to ensure employees are at least as effective as they were
when travelling to a centralized location each workday. Employees could be
required to log into the virtual world during the workday. Avatars go inactive
if the employee does not use them for several minutes. Our organization additionally needs to consider other
metrics for work accomplished in addition to time logged. Similar to telework,
employees could be required to submit reports documenting work accomplished
along the lines of their objectives and position descriptions.
Summary
If our organization expects to claim “green”, it must find ways around the time consuming and
exhaustive (in more than one way) commute. It should pursue policies that allow
both business effectiveness and limit the need for employees to travel to share
the same point in space and time.
References
Army, U. (2011). Federal Virtual Worlds Challenge.
Retrieved 12 11, 2011, from Federal Virtual Worlds Challenge: Federal Virtual
Worlds Challenge
Bloomfield, R. (2007). Worlds
For Study: Innovation. Ithica, NY: Cornell University Johnson Graduate
School of Managment.
Subject Area: Virtual Worlds
Overview
Hackathorn, E. (Director).
(2011). Federal Consortium for Virtual Worlds Overview [Motion
Picture].
Synopsis/Summary: This video is an overview of the mission
of the Federal Consortium for Virtual Worlds and possibilities for the uses
of virtual worlds in the federal government.
This video is pertinent to my paper because it provides an
overview of virtual worlds in the federal government and attempt to get
federal employees to collaborate toward bringing this technology into
productive use.
Subject Area: Desktop Virtualization
Mueller, E. S. (2011). Business
Case: Reduce Printing Expenses By Desktop Virtualization. Washington,
D.C.
Synopsis/Summary: This is a paper I wrote for a previous
class. In it, I made a case for my organization to reduce our ridiculously
high printer expenses by using a combination of virtualized desktops and
mobile devices.
This previous paper is pertinent to my current paper
because it thoroughly explains the concept and uses of desktop
virtualization. It serves as a reference.
Subject Area: Virtual Workplace
Wagner, C. G. (2004,
Mar/Apr). Fear and Loathing In The Virtual Workplace. The Futurist ,
pp. 6-7.
Synopsis/Summary: This article documents various reasons
employees are hesitant to work in a decentralized manner.
It is pertinent to my paper because it provides a
reference for my point.
Wikipedia. (n.d.). Virtual
World. Retrieved 12 11, 2011, from Wikipedia:
http://en.wikipedia.org/wiki/Virtual_world
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